Documentation→Reference→Ingredients→Surface/Sub Surface Scattering
			![]()  | 
| 
			The sub surface scattering ingredient scatters light through the mesh. It has two extremely different types - The Scattering Sandwich, and Ad-Hoc Translucency - that can be navigated using the side arrows next to the preview image.  | 
		
	
Scale - How far light scatters through the surface; the scale isn't measured in real world co-ordinates, however can be converted to them using some extra data (don't worry, tutorial coming soon on that!).
| Thanks for registering :D! You'll now get email updates from new blog posts, and feel free to check out the forum :)  |